

We thought, this isn't a good game, it's two bad games. Everything's just stressful because you need to be strong for the next combat. They don't think about the joy of farming, of taking their time, of decorating their farm and exploring. The player only thinks about the next combat and what they need for that. it's just a combat game with a super complex economy system. We tried that in prototyping, but realised this isn't fun.

We had the idea of the mechs protecting the farm from these invading aliens. Big robots don't have to fight Godzilla to be cool. Joakim Hedström, CEO of developer Frame Break adds: "Mechs are kind of underutilised as a machine of labour.

"We want to push against this constant violence" Denis Ferrier, Amplifier You expect something that is 'Love, Death and Robots', but it's not like that." and you don't expect something peaceful and a tribute to nature. You see this big tractor mech as a main character. We believe we will do something never done before. "You play in a first-person or third-person view, but it is always to create, never to kill. "We want to push against this constant violence, so Lightyear Frontier is everything except violence and brutality," begins Denis Ferrier, head of publishing at Amplifier Game Invest. It emerges from a crater with two huge weapons for arms. A mech robot ejects and lands on the surface with a bang. A spaceship crashes on a brightly coloured alien world.
